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It can be very effective for controlling properties that usually don't vary along strand length (such as hair density and dynamics properties). This is a compact way of defining information that is uniform for every strand. Root channels hold a single data value per every root (strand). There are two types of guide channels used by Ornatrix: Root and Vertex channels. Sometime it is useful to add extra information to guides to control some additional hair properties such as clustering, curling, or local dynamics and animation.Ĭhannels allow users to add extra data to guides that can be used later on. By default, guides consist of information such as vertex positions, root on surface information, and strand selection. Guides in Ornatrix are used to define the shape of hair without having to deal with thousands of strands individually. The groom changes when moving the vertices on the distribution surface.Clumps disappear when reloading the scene.Unable to manipulate guides roots using the transformation tools.Guide Shape Changes After Duplicating a Part of Base Mesh.Strands Flipping on a Deforming Base Mesh.Guides or Hair are not Displayed in Viewport.Creating hair, beard, eyelashes and eyebrows.Making-of Someone (Facial hair breakdown).Controlling Parameters with Mesh Vertex Colors.If you're feeling shy or just want to contact me personally, use this contact form instead.
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You might need a google ID for this, though you can contact me personally if you just want to be added to the group with a non-google email: Contact me personally ¶ This is the most preferred way to ask new questions and provide feedback. Got a question? Checkout frequently asked questions list - maybe it's already been answered? Mailing list ¶ Your feedback is what drives the project forward! Frequently Asked Questions ¶ If you have a problem, a question, a feature request, let me know.
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Autodesk maya user guide windows#
Windows - C:\ProgramData\Autodesk\ApplicationPlugins\ngskintools (unless your %ProgramData% environment variable is different).This means that installation locations are: Since version 1.0.965, ngSkinTools installation uses Autodesk's autoloader system (as described in Autodesk App Store guide and Cyrille's blog).
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Delete ngSkinTools module file from your /maya//modules, and all other files from the installation location (that's C:\program files for Windows users). If you have ngSkinTools older than 1.0.965, please remove it first.